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Soul Man (long form)
So I suppose we start at the beginning — I note you’re a self taught designer, why graphic design, where did this interest come from? Your formative ‘lens’ must be different to traditional design graduates, what effect has a self-taught education had on your practice and how you think about graphic design?
The first thing to say is that we are talking about a different era. It was a pre-Mac era when designers did everything by hand. I was working as a copy checker in a big traditional design studio. I wasn’t much good at copy checking but I saw, for the first time, artwork — old fashioned pasted up boards. I fell in love instantly. I just knew this was what I wanted to do.
I had a vague idea early on that I would like to be an illustrator. I could draw, but when I discovered typography and layout, I knew this was really what I wanted to do. I persuaded the studio’s art director to take me on. I showed him a few drawings I’d done and he said, OK, go and sit over there.
I cant really say that I received a training: in reality I mainly had to learn by watching — something I continue to do even now. I was able to ask some very experienced designers how certain things were done. They would usually give me a few minutes to explain stuff like leading and how to specify typefaces. But I never felt I could ask anyone to explain anything a second time. It wasn’t their job to help me. The outcome of this way of learning was that I became a very ‘professionally’ minded designer. I had no concept of experimentation, or the notion that a designer could have a voice — ideas that design students today take for granted. All I wanted to do was make my work as professional and ‘on-brief’ as possible.
This made me a very conventional and unadventurous designer. I got my satisfaction from making my clients happy. It was a few years before I realised that I could have an opinion about design and that it was sometimes OK to disagree with clients.
Who were your benchmarks at the formative stage in your career, whose practice did you match yourself against, and why?
As I say, my standards were purely professional. Personally, I liked a lot of radical design — record covers etc — but I didn’t allow myself to think that I was in any way connected to that world of adventurous visual expression. I was content doing professional problem-solving work, and never thought to have any other benchmarks. That all changed when I started my studio in 1989. By that time, I had been radicalised and I was no longer interested purely in graphic design as a problem solving business tool. I was into the idea of the designer as author — but still with a professional focus.
What’s the attraction in founding a design studio?
In my case it was because I had worked for some people who were in danger of turning me off design, so I finally plucked up the courage to start my own studio. It was also to do with the idea of collaboration. Up until starting Intro, I had been forced to work with people I didn’t respect. Suddenly I could choose the people I worked with — I could even choose people who were better than me — which was a real breakthrough moment when I realised that. There was one other major factor. I found the perfect business partner. She wasn’t a designer! She loved design but she also loved project management and finance: I hated both. So she took care of those aspects of our studio, while I looked after the creative work and the clients, both of which I loved doing. I don’t think Intro would have worked if I’d gone into partnership with another designer. But it worked really well. At one point we were 40 people and won a lot of awards. Intro is still going, but after 15 years of 12 hour days, I needed a change.
Designing or writing, which is better and why?
One of the reasons I gave up studio life was to concentrate on writing. I am a slow writer and need lots of thinking time (no training yet again!). I said earlier that I started off as being a very professionally focused designer: in a way that never changed, and even when I became committed to radical design, I was never interested in defying clients. I always wanted to take them with me. My philosophy was that they could achieve the outcomes they wanted, but they could do it more successfully by not resorting to formulaic design. But one of the things that I like most about writing is that I really am ‘the author.’ I am very rarely asked to change anything I write. Of course, the down side of this is that you can’t earn a living being a design writer. Which brings us to one of the immutable laws of design: the more money involved the more control the client wants — when there is no money, freedom is greatest.
Design is inextricably linked to business, and often the business of design is overlooked in favour of the creative output, how do you manage that relationship, or encourage other designers to engage in it?
I suppose it depends on what sort of designer you are talking about. If you think about the big branding agencies, then its all about the ‘business of design’ and very little about creativity. They sell themselves as highly process driven management consultants, not designers. If you then look at the other end of the spectrum — the small creative groups who do all the work you see in the magazines, it becomes clear that they usually think only about the creativity and neglect the business side of things. Of course, there are exceptions to these rules, but generally they hold true. For me its about getting these two sides in balance. My way of dealing with this was to go into partnership with a business person. I strongly advise other designers to consider this route, too. The best advice I’ve shared on this subject was from the brilliant American illustrator Brad Holland (read a Varoom interview here), who said that most creative people think its good to be bad at business — it’s not. You don’t have to be bad at business to be a good creative person: but if it’s not in you (business sense), then you must get someone who can do it.
Did you lose your soul while writing the book (How to be a Graphic Designer Without Losing Your Soul)? Or did you find salvation? Or am I being melodramatic?
Well, you seem to think I had a soul to start with. I certainly didn’t find salvation — that doesn’t seem any nearer than it ever did. The reason I added “Without Losing Your Soul” to the title was as a lighthearted way of saying that I met lots of bitter designers who blamed clients, their education, the briefs they got or the people who employed them for their lack of success as a designer. Here’s an example of what I mean. I’ve often interviewed designers and listened while they told me that they never got any good briefs. When I asked them to tell me about these briefs, they seemed great to me. The problem wasn’t the briefs — it was the designer. So I wanted to see if I could write a book about the ‘grubby’ bits of being a designer. When you read interviews with star designers they only ever talk about the good bits — but what about when a client refuses to pay your bill or rejects your idea without discussing it with you. I wanted to see if I could rethink the whole process and see if there were a few simple processes that designers could use to avoid disappointment.
After Studio Culture, what do you think are ingredients that make a great design studio? How do you continue to keep a studio’s pot on the boil? (As an aside, why is the type so small in Studio Culture? I do like Hermes, but at that size it drives me mad.)
Ok, let me answer the first part of the question first. I don’t think there is any one answer to these question. I like the fact that if you read the interviews in Studio Culture you will find that everyone has their own solution to these problems. Some studio bosses are autocrats; others are benign partners who work in harmony with their employees. I tend towards the latter view. I believe in non-hierarchical studios where everyone shares the joys and pains equally. One of the ways you keep a studio on the boil is through regular infusions of new blood. Introduce the right new people (at any level — junior or senior) and you will galvanise your studio in a positive way.
As regards the small type in Studio Culture — I get this a lot. What can I say? Doesn’t seem too small to me. But hey, the customer is always right. We hope to have a PDF version soon, which will allow readers to set the type at any size they like.
Do you think there is a magic number for studio size? Erik Spiekermann was quoted in your book as saying you can have 150 staff, but the work never gets done by more than 5 people, do you agree?
I thought Erik’s comment was spot on. Absolutely true. Of course, the big studios will argue that it’s not just the five people who work on a specific project that count, it’s also the support and ancillary staff — finance, IT, etc. But I’m not a fan of big design groups. As I said earlier, at Intro we were 40 people at one point, and although it was exciting and I learned a lot, it was also self-defeating since we had to bring in people who didn’t understand our culture (it was during the dot com boom).
What’s the best studio you’ve worked in (apart from Intro) what factors made that culture better than any other?
I hated all the studios I worked in prior to Intro. I often think that I would have benefited from working at somewhere like Pentagram or Wolf Olins, but working for badly run studios meant that I learned a lot of valuable lessons — like the correct way to value people, and how to reward success both financially and in terms of recognition of effort. In the badly run studios these were things that were always poorly handled. It made me determined to act differently when I started my own studio.
Can you have ‘good culture’ and bad work and vice-versa?
Interesting question. If people are unhappy, they are almost certainly not going to do good work or pull together as a creative unit. I don’t know many designers who are happy producing ‘bad work’ even when they are paid a lot of money and work in sleek well-oiled studios. Even the most reactionary designers want to do good work. So, I’d have to say that bad culture will result in bad work.
What was the motivation for Varoom magazine? What sparked your interest?
As I mentioned before, my first creative ambition was to be an illustrator. This changed when I discovered graphic design and typography. But the interest always lingered, even through the 90s when illustration was at a low point, usurped by the Mac and new software which allowed designers to do many of the tasks that they previously asked illustrators to do. So, when I was offered the chance to launch a magazine devoted to illustration I jumped at the chance. But I had another reason. I wanted to edit a magazine that reflected my own interests in how a creative magazine should be designed, edited and written. I insisted on complete creative freedom. I appointed the designers Non Format to design the magazine. And I wrote and commissioned articles about the way illustration is now a pluralistic, multi-faceted activity that is practiced by a new breed of illustrators who no longer sit by the phone waiting for the next commission, These people work in installations, use 3D software, incorporate photography, and even band together in collectives.
The other really important aspect for me was that I learned to be an editor. I found the role was similar to my old role as creative director of a studio, except at Varoom I didn’t have lots of different clients, and I had total control over the content. Also about the time I started editing Varoom, I began thinking about forming my own publishing company. Editing Varoom was great experience for this. I edited nine issues of Varoom and then left to start Unit Editions — which is the main focus of my activities now.
What makes working for the music industry so attractive, is it creative freedom, or quite the opposite?
Ah, how long have you got. I’ve produced four books on design for the record industry (three Sampler books, and Cover Art By: — all published by Laurence King Publishing). I’ve always loved music and when I started Intro we were pretty much a music design studio. We found that in the early 90s it was still possible to do really interesting work. The album cover was still central to a band’s identity. We also made music videos and some of the first music websites. But as time passed we noticed that a new spirit had entered the music biz. Where once you worked with industry people who had been in bands now you dealt with people who who had been marketing trainees at Unilever or Coca Cola. Gradually the budgets started to evaporate and also the creative freedom, too. Even today it is still possible to do interesting work in the music industry. But it is almost impossible to make money doing it (you will certainly struggle to run a studio on music budgets), and the work is becoming less interesting.
What are the trends you’re seeing in design education, what types of designers do we need, versus what we’re getting?
I’m seeing a big rise in interest in design with a social focus. Where once all the students I met wanted to design CD covers, I now meet students who want to make the world a better place. I also see a redressing of the balance between design as visual communication and design as self-expression. Twenty years ago designers were taught only how to design shampoo labels. After the theory revolution in the 90s, this swung in favour of the designer as author. Now I see a welcome rebalance. I still meet design students who talk like artists, but I’m meeting far more who have a balanced view about the role of the designer as communicator and author.
Out of the teeth of the recession a new economy is emerging. What’s design role in this new marketplace? How is the face of design changing?
We have yet to see how the new economy will change life for designers. There are a lot of people — designers and non-designers — who want to see things go back to the way they were. But I really hope we are entering a new phase, and I believe that designers have a big role to play in a world where commercial yardsticks are no longer the only way of gauging success. I think the rise of interest in ‘design thinking’ and using some of the mental agility that designers intuitively possess to solve some of the world’s knottier problems is realistic. I cant tell you how many times I’ve sat in meetings with clients who have dismissed good ideas put forward by designers simply because they didn’t understand them or because they were not backed up by the evidence-based justification that business people usually need. I call it ‘what if’ thinking and it’s something that designers are good at.
What are the skill sets established designers need to adapt to and young designers need to learn?
Well, established designers need to adopt a policy of constant learning. And come to think of it, that’s exactly what young designers need to do, too. The minute you think you know everything you are dead — creatively speaking, of course.
What excites you about the future of design?
The role of design thinking in solving business and social design problems. I think Bruce Mau is doing some really interesting work in this area. Lots of people are talking about it, but he’s actually doing it.
I’m still excited by the aesthetics of design — I love the language and symbolism of graphic design and I’m constantly excited by the ability of designers to create type an image based work that moves me.
Links:
uniteditions.com
twitter.com/ajwshaughnessy
shaughnessyworks.com